Rain Ripples Water Shader

What is this?

This is a rainstorm scene showcasing a water shader with procedural rain ripples made in Unity URP with shader graph. The water shader also demonstrates realtime planar reflections, scene depth edge detection, reflection distortion and colour depth in URP.

Features:

  • random ranged procedural ripple normals
  • planar reflections made with Unity’s Boat Attack demo implementation which outputs a render texture for combining with view direction in shader graph.
  • volumetric cloud shader
  • splash and rain particle systems
  • wind effect vertex displacement shader on grass & tree foliage
  • scripted sprite sheet animation lightning spawner
  • synchronised animated post-processing exposure effects

There’s also some additional post-processing effects applied for white balance, tone mapping, vignette and bloom.

Credits:

Tutorial from AE Tuts – https://www.youtube.com/watch?v=rFpvjuOooJc

Low poly forest scene from Gigel – https://assetstore.unity.com/packages/3d/environments/landscapes/rpg-poly-pack-lite-148410

Grass Assets from Brackeys – https://ole.unity.com/grasssway

Planar Refections inspired by – Unity’s Boat Attack demo

Sky Box from Wello Soft – https://assetstore.unity.com/packages/2d/textures-materials/sky/10-skyboxes-pack-day-night-32236

Audio from kangaroovindaloo – Medium Wind

Audio from lebaston100 – Heavy Rain

Audio from Simon Spiers – Violent Thunderstorm at Polo field Rowfant 28-06-2011

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