What is this?
This is a falling through the ice scene to showcase an animated parallax depth shader as well as a full screen space effect shader. Made in Unity with shader graph. Made as part of Harry Alisavakis‘s ‘Frost’ challenge on his discord. 🥶🧊❄️
- Parallax depth shader on the ice (materials animated for the crack propagation)
- Screen space shader driven by script for the frost effect around the screen edges
- Screen space refraction shader from my Crystals video on the ice shards
- Rigidbody physics driven ice crack shards
- Post-processing effects