What is this?
A curved world shader (in the style of Animal Crossing, Subway Surfers, etc) using Unity’s shader graph which bends the vertex of the world mesh away from the camera on the Z axis depending on position. Decided to incorporate a festive wintry scene! ❄️
- Vertex displacement based on camera position
Tutorial from Mert Kirimgeri: https://www.youtube.com/watch?v=jkBF_wvJTTk
Forest Pack from limestudios: https://www.turbosquid.com/FullPreview/Index.cfm/ID/917762
Sled from CKalten: https://www.turbosquid.com/FullPreview/Index.cfm/ID/1113330
Moon tetxure: https://www.cleanpng.com/png-dream-starry-moonlight-material-1161/preview.html
Skybox from Boxophobic: https://assetstore.unity.com/packages/vfx/shaders/free-skybox-cubemap-extended-shader-standard-edition-107400